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Bouncing ball maya8/30/2023 ![]() ![]() Select Playback Speed->Play Every Frame, Max Real-Time Stop the playback by clicking the mouse on the red square over the play arrow. Use the middle mouse key to slide the Time Slider over to frame 30, notice when you use the middle key the animation does not move, this will let us set frame 30 the same as frame 1. Hold down the Ctrl key while highlighting Translate Y, Scale Y in the Channel Box This will give the sphere a volumetric squish when it impacts the ground. ![]() Select the Scale Tool button from the side tool box.Ĭlick and drag on the green box to scale down the y axis smaller. Move the sphere down a little past the ground. Use the right mouse key over the channel names, choose Key Selected. Hold down the Ctrl key while highlighting the words Translate Y, Scale Y in the Channel Box Place a poly sphere above the origin (0 7 0), use the front view. T he maximum playback on the Time Slider is 30, over to the right on the Time Slider. ![]() Move the Time Slider over to frame 1 at the bottom of the screen.Ĭhange 24 fps to 30 fps over to the right on the Time Slider. Set up your Maya environment for animation: Rewind and play back.Animating an object is similar to animating the camera, move the Time Slider, move the object, select the channels and set keyframes. What we'll do is just reduce that restitution to a lower value of let's say 0.8. There's no way it could bounce up higher that its initial position. The ball is not obeying the laws of physics. Press Play and you'll see the ball bounces up very high and if I dolly back a little bit here we can see that really clearly. If we set restitution to its maximum of one for both the ball and the ground plane, then we would get some strange results. Restitution is bounce, and with the restitution of zero, we get no bounce. ![]() Friction is set to its maximum of one by default. I'll select the ball and the ground plane, go over to the channel box and scroll down. And it needs to be added to both of the colliding objects. In Bullet, bounce is known as a restitution. Our simulation is looking pretty good, but it would look better if we had a little bit of bounce on that ball. ![]()
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